Review: Marvel Heros Omega

So for the last few weeks, as I’ve been taking breaks from FF14, I have been mindlessly playing Marvel Heros Omega. It’s a spiritual successor to the Marvel: Ultimate Alliance, and Marvel: Ultimate Alliance 2 games. The game is an isometric RPG and is a Diablo clone meaning your biggest goal is to run around and collect loot and kill things. But instead of playing as your beloved Necromancer, you can play as Captain America or the newly released Carnage. Now I did play this game before the largest update titled Omega but didn’t get very far into it.

As of right now, I have two characters at 60 (the max level), and I’m not entirely sure what to do with them. With most of my MMO and Diablo experience the end game is laid out for you. You hit the cap and then progress into getting better gear so you can run tougher content so you can continue to get better gear. But the end game seems to be lacking, The unintuitive mission tracking system along with no real direction left me turning to the internet and forums to see what do I do next.

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The new playable “Hero” Carnage.

After doing some searching, it seemed the biggest piece of content to do was the Cosmic Trials. I felt like I was missing something, to my understanding this game had tons of end game content, which was a driving factor to get those heroes to the max but I felt like I had nothing to do. To be fair to the game the time I had invested in this stage was minimal. There could be content I’m missing, PVP or other means to keep you going at the end game but it isn’t easy to find. I did two legendary quests, and it’s mostly just recycled story content.

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Each hero has a travel ability Cyclops’s is riding a motorcycle around the avengers tower.

On paper, this game seems like it should be a home run, take the grindy formula of Diablo 2/3 and just paste Marvel superheroes on it. You have a predecessor which was loved by the fans so you can capitalize from two ends. But when you play it, the game feels hollow like there’s no soul to it at all. I turned to the steam reviews to see if I was missing the mark and it turns out that a lot of content was stripped away in this newest update. Most of the fans seem to be speculating that it was “dumbed down” so they could port it over to consoles. Which if true is a shame. The limited time I had with the previous versions brought me right back to play Marvel: Ultimate Alliance but in an online setting. To be able to rush through to the ending is something that appeals to me but with no direction seems frustrating.

If you are looking to go down memory lane and play an updated version of Marvel: Ultimate Alliance then this game is for you, but if you want a deep, rewarding experience with lots of content, then you ought to look towards a different ISO-RPG. The new season for Diablo 3 is just about to start, and the new update for Path of Exile is also about to be out, both games have the depth you are looking for.

Review: Diablo 3: Necromancer

Graveoath reviews Review: Diablo 3 Necromancer

I have a fondness for isometric RPG’s, some of my favorite games growing up, Baldur’s Gate II, Marvel: Ultimate Alliance, Champions of Norrath, all games I played with friends for hours on end. But there was the one Iso-RPG looming that I never played– Diablo 2. I once saw a friend play it at his house, but I didn’t have a computer that my parents would allow me to install it on, so I was out of luck. Fast forward to the release of 2.0 version of Diablo 3 and all the problems were supposed to be fixed, I buy it jump in and its missing something. I couldn’t quite figure it out but, I was bored none of the classes grabbed me and then I remembered what made all those games great it’s a great social gaming experience, you need to play it with people.

Well, its been years now with Diablo 3 sitting in my battle.net account waiting to be played. I see this new class coming out Necromancer; I watch a few videos, see the teaser and decide to try it out. The Necromancer expansion, bundle, whatever they are calling it is $15 USD on battle.net. I start a new character run through the story but still no friends. I’m thinking this is going to be another negative experience; I WAS WRONG. Even without friends you can have a blast with this class.

The class nails it, you faceroll everything. I’m blowing up corpses, summoning the undead skeleton army to fight at my side, ripping the bones out of my enemies to make a suit of armor as I cut the hordes of demons in front of me. You feel like you have the power of the undead at your command, and it feels like I was a kid again running through dungeon after dungeon, getting loot, and facing off against the many bosses of the game, who proved too easy for the new class.

All this gameplay is in the normal story mode, and it will be interesting to see how this new season, Season 11, shapes up. One funny thing is that during all the dialog I’m supposed to be this hero to save the realm, but I have this undead army of skeletons and a huge deformed golem following me. If I were to put myself in the generic quest giver shoes, I don’t think I would be very welcoming to my character, but that’s a real RP’ers perspective, which I don’t consider myself to be.

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Please don’t mind the skeleton army and golem, they are completely under my control.

After making my way through the main story and onto Reaper of Souls, I can’t wait to see what Blizzard has in store for the next season. I don’t know if I will play it as Final Fantasy: Stormblood is eating all my time, but for those who enjoy the property hopefully, season 11 continues the fun I had with Necromancer.